Maxime Folcolini
Game Sound Design

Professional Work
Demo Reel & Credits
LEAGUE OF LEGENDS:
(RIOT GAMES)
-
Spells, Recall, Weapon Sound Design & Wwise Implementation
SOUND DESIGN DEMO REEL
STAR WARS: The Old Republic:
(EA,Bioware)
-
Weapons, Mounts, Ambiance Sound Design & Implementation.
IMPLEMENTATION
Unreal Engine 5 Implemention Demo Reel
DEFECT Trailer:
(Empty Vessel)
-
Trailer SFX, Weapons, Ship, Foley.
Ue4 Personalized environement
Implementation
IMPLEMENTATION
Wwise In-Depth Demo Reel


BIO
Hi, I’m Max, a music producer and sound designer for video games. Thank you for listening to my work!
I started my audio journey through electronic music production 10 years ago. I soon started touring and producing for my solo project full time. I decided to explore video game sound design a couple years ago and have been passionate about it ever since.
Main Skills: Sound Design, Implementation, Wwise, UE5, Ableton, Pro Tools, Field Recording.
Favorite Games: World Of Warcraft, Far Cry 3, Apex Legends, New World, Doom Eternal.
Additional Skills: Electronic music producer, Serum enthusiast, Dubstep & Metal fan, Guitar and Piano player.
You can find my CV here
I am also a music producer, you can check out my artist project here

PERSONAL PROJECTS
WWISE IMPLEMENTATION
An implementation section made with Wwise
RAGE 2 REDESIGN
A Sound Redesign of Rage 2 Gameplay.
DESTINY 2 CINEMATIC REDESIGN
A Cinematic Sound Redesign of Destiny 2.